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  1. FS22_animalLimitIncreaser64

    More Animal Husbandries Possible (64)
    This mod lifts the animal husbandry limit from 10 to 64 so now you can have up to 64 animal husbandries per Savegame in SP and Mulitplayer.
    Note though that the limit wasn't arbitrary and there are some performance considerations when having that many animals.
    I recommend to only use all 64 slots if your PC (and the PC's of your other players in case of a server) can handle it. Its also recommended to not place all the husbandries next to each other, instead have them scattered around the map.

    103 downloads

       (0 reviews)

    0 comments

    Submitted

  2. FS22_AutoDrive

    FS22 version of the AutoDrive mod
     
     

    254 downloads

       (0 reviews)

    0 comments

    Updated

  3. FS22_AutoRepair

    v2.0.0.4.
    Fixed multiplayer menu not working.
    Fixed multiplayer sync.
    Added option to only repair/repaint/clean.
    Added option to change the time to update.
    Added option to change the damage threshold.
    Added option to change the wear threshold.
    Added option to change the dirt threshold.
     
    AutoRepair keeps your vehicle healty.
     
    + Repairs your vehicle automaticly when it has damage.
    + Repaint your vehicle automaticly when it has worn out.
    + Clean your vehicle automaticly when it got dirty.
     
    ## How to use:
    * When you place this mod in your fs22 mods folder, only auto repair is on by default.
    * Press Left Alt + r key to acces the menu.
    * Change the time interval when vehicles/tools needs to be checked.
    * Activate/deactivate auto repair.
    * Change at what damage percent a vehicle/tool get repaired.
    * Activate/deactivate auto repaint.
    * Change at what wear percent a vehicle/tool get repainted.
    * Activate/deactivate auto clean.
    * Change at what dirt percent a vehicle get cleaned.
     
    This mod is made by me from scratch.
     
    If you have any issues with the mod or anything related, please contact me on:
    https://github.com/Bobster82/FS22_AutoRepair
    CREDITS
    Bobster82

    191 downloads

       (0 reviews)

    0 comments

    Submitted

  4. FS22_Chopped_Straw

    Chopped Straw For Harvesters
    Chopped straw remains in the field after using the chopper on a harvester. It will fertilize your field.

    132 downloads

       (0 reviews)

    0 comments

    Submitted

  5. FS22_Courseplay

    DESCRIPTION
    Push Release 7.0.1.13
    PF Help Menu fix. #1425
    Combine turns off the engine, while it's raining. #1411 #1413
    Fixes mp bug #1409
    Combine should not be stopped by heavy sloped terrain. #1398
    Can skip 2 lanes on vines for mod sprayer that sprays 4 vines. #1421
    Simple mode fixes. #1414
    Should fix controller input on course generator settings. #1369
    New Help menu sections: General, Info panel, symmetric lane change.
    modDesc description update.
    Fixes a bug with the vine course generator. #1440

    The translations on our side should be ready for a ModHub release now.
    If you want your language translation ready for ModHub as well, now is the right time 🙂

    We think in about 2-3 Weeks (depending on bug feedback) we plan to release on ModHub!

    Push Release 7.0.1.12
    Changed broken setting to 100% is off and 100% is default #1378
    Bugfix for #1347 ,Vehicles on outer offset lane should start at their correct waypoint now.
    Course start fix for #1365
    Harvester now stops during rain and continues when rain is over.
    Added an "expert" Mode, wich we contain all the settings you are used to. However, the expert mode is turned off by default.

    We try to make courseplay more accessible for new players to not be scared off all the settings.
    Settings that are not accessible when expert mode is off, will use their default values.
    To activate the expert Mode, go into global settings and turn it on.

    Push Release 7.0.1.11
    fix for #1365 ,could not start copied course.
    Add interface for stone picker and fuel empty / broken (AD).

    Push Release 7.0.1.10
    noReverse added for some towed Plows, as they work better when not pushed back, #1307
    gsHudVisibility 0 now works for all CP HUDs, #1312
    Added copy and paste courses to the HUD, #1315
    Band aid for #1329 , should now always drive to the lane offset from the HUD.
    Some more Notifications added and where they are displayed.
    fixes #1349

    Push Release 7.0.1.8
    Small AI Menu and GUI fixes.
    Some small MP fixes.
    Ingame Help Menu added
    Fore more Information, pls read #1266
    Vine worker added #49 #1292
    This vine worker have some conditions to work correct.
    Please stick to the suggested values for the generator and the vines, written in the ingame help menu.

    Push Release 7.0.1.7
    Potato harvester self unload fix #902 #1079
    fix unfolding baler #1239
    Saves the hud start position and lane offset #1227
    Turn fix for #1252
    Should fix mp info texts #1220
    Added user setting to disable the player mouse event for info texts #1214
    Added debug channel event
    Small fix for AIMessageErrorIsFull in mp
    Added more console commands for dev.

    Push Release 7.0.1.5
    Infotext display added: #423
    Added a new info text window.
    With mouse click on the message, the vehicle will be entered.
    While the message is hovered, the vehicle name is displayed.
    Info text are finished, empty, full, fuel almost empty, fuel empty and broken down.
    When the driver is released with a message, then the message is only being reset,
    once a player enters the vehicle.
    Added optional sowing machine setting. #1072
    The forage wagon waits until it's completely filled now. #1167
    Added setting to stop the driver, when the silage additive is empty.
    Turn off cutter for harvesters while waiting for unloader.
    Fuel save added for harvesters. #140
    Add option to prefer custom fields. #1113
    Small hud adjustments.
    Convoy deadlock fix #1140
    Another Convoy fix #1166
    Fix for 180 turn offset multitool
    Fixes hud play button not active, when driveToFieldWorkStartStrategy is active.
    fixes #1162
    Small MP fixes

    200 downloads

       (0 reviews)

    0 comments

    Updated

  6. FS22_Courseplay

    there are 2 download  one is for the original link to gidhub for those who want to download it from the original autor
    as for download link 2 is a direct link so with no editing to it is lastest version that i put in the description
    also so you dont have to unzip and rezip it back up all you have to do is put in your mods folder
     
    Courseplay for FS22 v7.0.1.3
    0
    DESCRIPTION
    Push Release 7.0.1.3
    Only implements with ai marker or work area will be lowered/raised. #1047
    Fixed setting input text bug. #983 and partly #1060
    Fixed top/bottom page icon in then inGame menu.
    Turn fixes for #1041
    pathfinder turns with reverse will not
    lower implements too early
    pathfinder and analytic turns should start lowering
    implements earlier to reduce waiting for lowering
    at the start of the row
    Added global user setting to disable cp action event texts.
    Setting values are now saved, instead of the current ix.
    (Should prevent similiar issues as #908 in the future.)
    Added proximity sensors for combines.
    Some debug refactoring
    Course generator fix for #1086
    The stone picker now works the same as the giants one after the 1.3 patch.
    Stonepickers will now wait until it's unloaded.
    Automatic unloading also works now, similiar to the giants helper. (when you place a Trailer behind it)
    TODO: Implement autodrive interface for unloading.
    Fixes course rename bug. #1092
    Dragging a rope behind the driver. (Convoy)*
    Course generator code refactoring
    Fix for #1102
    Fix for #1124

    *Convoy max distance caused more issues, then benefits.
    So we decided to change the system again.
    Now every vehicle with the same course name will watch out for the vehicle in front of it and keep it's distance.
    The distance is set to the highest value that any of those vehicles have.
    Advantages: - You can drive any multitool course with only one vehicle.
    - No more issues in turns or islands.
    Disadvatage: - The vehicle at the front won't wait any longer. (We have a plan, but that got to wait for now...)

    219 downloads

       (0 reviews)

    0 comments

    Updated

  7. FS22_CutterFix

    This modification disable automatic cutter lowering when combine is turning on and cutter uppering when combine is turning off.
    Author
    VertexFloat

    66 downloads

       (0 reviews)

    0 comments

    Submitted

  8. FS22_DashTime

    FS22_DashTime. A modification known from FS19. When the "0" (zero) key is pressed we'll start rewinding time 12,000 times faster. It just so happened that the modification works without errors from the previous version of the game
     
    CREDITS
    Haverdaden

    183 downloads

       (1 review)

    0 comments

    Submitted

  9. FS22_EnhancedVehicle

    there are 2 download  one is for the original link to gidhub for those who want to download it from the original autor
    as for download link 2 is a direct link so with no editing to it is lastest version that i put in the description
    also so you dont have to unzip and rezip it back up all you have to do is put in your mods folder
     
     
    What does EnhancedVehicle do?
    This mod adds a track assistant, differential locks, drive modes (all-wheel, RWD/FWD) and direct control of front/rear hydraulics and equipment to (motorized) vehicles. Additionally, the HUD gets a bit of an upgrade with a more detailed damage indicator, fuel tank level, fuel consumption, engine RPM and temperature, and weight/total weight.

    Version 1.0.0.0
    2021-12-30 - V1.0.0.0
    + re-added option to move track and diff HUD elements via config XML
    * bugfix for flickering HUD on dedi server when someone switches through vehicles

    2021-12-27 - V1.0.0.0-rc5
    * bugfix for the HUD being shown in vehicles where it should not be visible

    2021-12-27 - V1.0.0.0-rc4
    * fixed a rare bug for snap feature not working as expected on dedicated servers (thx "a Bit Brutal")

    2021-12-26 - V1.0.0.0-rc3
    + added configuration menu option for "number of visible tracks"
    + added key binding to quickly change headland distance (RShift+Numpad / or RShift+Numpad *)
    * bugfix for not being able to steer when globally disabling track assistant when snap to track is enabled
    * minor change in calculation of workwidth. should now also work if vehicle and attachments are not aligned in a straight line
    * changed default width of "virtual tracks" from 4m to 6m

    2021-12-25 - V1.0.0.0-rc2
    + added option to show dmg/fuel above the speedmeter (classic) or on the top-right below the gameinfo panel
    * disable follow track when resetting track
    * minor modifications on key bindings and actionEvent code

    2021-12-23 - V1.0.0.0-rc1
    * another bugfix for multiplayer

    2021-12-23 - V0.9.9.9
    * HUD bugfix for dedicated server

    2021-12-23 - V0.9.9.8
    * rewritten the complete HUD code. looks better, fits GUI scaling.
    + added key binding to quickly cycle through headland modes
    - removed key binding for "resume previous snap direction"

    2021-12-20 - V0.9.9.7
    + support to increase/decrease width of calculated tracks
    + added support for "fake" tracks. use this if you have no attachment but want tracks. press rctrl+numpad2 twice.
    * bugfix for attachments on attachments
    * minor fixes

    2021-12-19 - V0.9.9.6
    * fixed some logic code bugs
    * modified track display above speedometer a bit

    2021-12-18 - V0.9.9.5
    + added headland behavior. open configuration menu to configure headland behavior for each vehicle.

    2021-12-16 - V0.9.9.4
    * display track number even when guide lines are turned off
    * changed appearance of track display a bit: #actualtrack -> turnover -> nexttrack
    * next track number in game world is rendered in green

    Note
    I recommend to open the configuration menu once after each new mod version via "Ctrl + Numpad /" and reset to default settings.

    What's new in version 0.9.x?
    First of all: Welcome to FS22. The mod functions from the FS19 version have all been taken over - except for the shuttle shift. That feature has been removed, as the game now supports this out of the box.
    NEW feature: a track assistant ("GPS light") and a simple "hold direction" mode ("snap to direction").
     
    How does the Track Assistant work?
    Drive to the field with your vehicle and an attachment and turn on the guide lines with RShift+Home.
    Position your vehicle parallel to the edge of the field.
    Turn on the track assistant with RCtrl + Numpad 2. A bunch of lines will appear representing the tracks.
    Above the speedometer you can see the current track number your vehicle is in, and next to it a number between -5 to +5. This number indicates how many tracks your vehicle will turn when you press the "turn" button. Example: You are in track #5 and press "turn" with a value of +1 -> your vehicle will enter track #6. Example 2: You are in track #10 and press "turn around" with a value of -3 -> your vehicle will sort into track #7.
    Press RCtrl + End to automatically keep the car in the current track. You don't need to steer now - just accelerate/brake or turn on cruise control.
    At the end of the field, the vehicle can turn around if you press RCtrl + Home. Note: The vehicle simply tries to reach the new track. It is not very intelligent about it. It does not turn in several moves or something like that. Just try it out and see how it works.
    When you steer, track keeping is immediately disabled. With RCtrl + End you turn it back on.
    If you changed the attachment or want to realign tracks -> RCtrl + Numpad 2.
    Headland: In the config menu you can turn on/off the headland mode, configure what should happen when headland is reached and set the distance to the end of the field

    Keyboard mapping (can be remapped in game options) / full list on Github
    Ctrl + Numpad / - Open configuration menu. There you can turn on/off some functions and turn on/off the HUD elements.
    RCtrl + End - keep vehicle in current track or snap to current direction
    RCtrl + Home - Turn into next track or turn direction of travel by 180°
    RShift + Home - turn guide lines on/off
    RCtrl + Numpad 1 - Turn track assistant on/off
    RCtrl + Numpad 2 - Recalculate track layout
    RCtrl + Numpad 7 - Differential Lock Front Axle On/Off
    RCtrl + Numpad 8 - Differential Lock Rear Axle On/Off
    RCtrl + Numpad 9 - Change Drive Mode (All-Wheel Drive, RWD/FWD)
    LAlt + 1 to 4 - hydraulics front/rear raise/lower, attached devices on/off

    FAQ

    Q: Where is the configuration file?
    A: in [..]\Documents\My Games\FarmingSimulator2022\modSettings\FS22_EnhancedVehicle\FS22_EnhancedVehicle_v1.xml

    Q: There seems to be something wrong with 2WD (=not all-wheel drive mode).
    A: Quite possible. The mod is bound to the game engine. The sometimes does what it wants and taking into account all parameters such as tire size, friction, payload, etc., the vehicle can sometimes make strange jumps or the like. Currently, however, the mod should have this reasonably under control. The idea of the function is also rather all-wheel+differential locks active, so you can reasonably drive up the shit driving silo ;-).

    Q: I don't see any engine temperature or fuel consumption!
    A: Then you are most likely a participant in a multiplayer game and are not the host. Due to game engine limitations, the mod cannot determine and display the values.

    Q: The damage for device xyz is always 0%
    A: Then the device doesn't support a damage model and the mod can't display anything but 0%.

     
    Additional Notes
    The single, valid source for this mod is my Github repository: https://github.com/ZhooL/FS22_EnhancedVehicle

    537 downloads

       (0 reviews)

    0 comments

    Updated

  10. FS22_guidanceSteering

    Guidance Steering
    Complete field applications quickly and efficiently with the Guidance Steering mod that helps you accurately setup tracks to work your fields.
    Guidance Steering allows you to use different methods in order to create tracks. The AB point method requires you to setup two points (A and B) in order to calculate the steering angle. The A+heading method simplifies this setup with only forcing you to enter the desired steering angle.

    Make sure to enable Guidance Steering before you're able to enter the menu.

    In order todo this:
    - Enable Guidance Steering: left ALT + C
    - Show Guidance Steering menu: left CTRL + S

    For further info on gameplay please checkout the README on the Github repository.

    Changelog 2.0.1.0:
    - FS22 release
    - Fix issue with French translation.

    290 downloads

       (2 reviews)

    0 comments

    Updated

  11. FS22_limitBreaker

    The Limit Breaker mod breaks several game limits
    Max number of animals now = 32 (was 10)
    Max number of production points now = 1000 (was 60)
    Max active contract limit now = 10 (was 3)
    Max number missions now = 40 (was 25)
        dajnet

    306 downloads

       (1 review)

    0 comments

    Submitted

  12. FS22_MoreTrees

    MoreTrees
    This script increases the tree limit (plantable trees on a map).

    119 downloads

       (0 reviews)

    0 comments

    Submitted

  13. FS22_playerActionCamera

    This mod allows you to move and modify the Field Of View of the player camera by mouse.
    Use the middle mouse button to control the player height.
    Use the middle mouse button while holding the right mouse button to control the FOV.
    In order to reset press the middle mouse button once.
     
    CREDITS
    Wopster

    95 downloads

       (0 reviews)

    0 comments

    Submitted

  14. FS22_PlayerSuperStrength

    The mod allows you to lift heavy things
    All Pallets As well as other small things
     
    CREDITS
    DBL Modding

    346 downloads

       (2 reviews)

    2 comments

    Submitted

  15. FS22_PowerTools

    Power Tools
    With the Power Tools you have quick and easy access to some "quality of life" features. Especially useful if you are a modder or do mod reviews.

    Using a single key/button (configurable, default F12) you activate the Power Tools menu. From there you can quikly navigate to the different functions without the need for a mouse or navigating through multiple menus.

    MAIN FEATURES:
    - Fill vehicle
    - Add/remove money to your farm
    - Spawn any type of pallet (including production materials like sugar and clothes)
    - Spawn any type of bale - supports round/square, all sizes and all types (straw, silage, cotton etc)
    - Quickly exit current game and go to the main menu (or restart the savegame, see below)
    - Toggle "Flight mode" (then use J to activate flight mode and Q/E to ascend/descend in the air)
    - Toggle HUD/interface on/off
    - Toggle "Super strength" mode

    NOTES:
    - To reset your money (or set to a specific amount) use '=' as a prefix, e.g. '=100' would set your bank account to 100
    - If you choose the "Exit to menu" option when also have started the game with the '-restart -autoStartSavegameId 1' startup flags, the game will automagically restart your savegame
    - You also have the console command 'ee' to exit the game (to main menu)

    CHANGELOG:
    v1.1.0:
    - FIX: Add/remove money should now work properly in multiplayer
    - FIX: The game should no longer crash when exiting/restarting via the console command 'ee'
    - NEW: Added option to save the game via the menu or a 'quick save' hotkey
    - NEW: Can spawn any type of pallet (tied to filltypes, i.e. not the ones in the store)
    - NEW: Can spawn any type of bale! Round or square, all sizes and all types (straw, silage, cotton etc).
    - NEW: Added Turkish translation
    - NEW: Added Portuguese translation

    v1.0.1:
    - FIX: French translation now working properly
    - MOD: Now you need to confirm before exit so you don't loose any progress
    - NEW: Russian translation

    285 downloads

       (1 review)

    0 comments

    Submitted

  16. FS22_productionsLimitIncreaser120

    More Productions Possible (120)
    This mod raises the Limit of the max possible number of Productions placeable in a savegame. Default this number is set to a maximum of 60 Productions. With the help of this mod this Limit is raised to 120.
    Note that the Limit isn't set without reason so increasing it and placing more Productions than intended might come with some performance drawbacks especially if all of those productions are actively producing stuff.
    How many placeables are possible without negative effects are dependend on other factors within each savegame so you have to see for yourself.

    102 downloads

       (0 reviews)

    0 comments

    Submitted

  17. FS22_RM_Subsidy

    Get some subsidies for your farm to help you along in a bad year.

    Comes with two types of subsidy:
    - Government Subsidy for 100 million dollar per year
    - Municipal Subsidy for 100 000 dollar per year
    CREDITS
    Realismus Modding

    69 downloads

       (0 reviews)

    0 comments

    Submitted

  18. FS22_storeDeliveries

    Get the store to deliver your purchases for a fee.

    -Location is set based on the player’s position.
    -A delivery charge of 2.5% per item cost is applied to your purchases when using delivery.
    -All deliveries are confirmed by a special sound at the time of purchase.

    Controls
    -Hold “Left Shift” + “Left Alt” to view the marker on the ground which represents the location.
    -Hold “Left Shift” + “Left Alt” and press “S” to set the location. (A sound will play and the marker will flash once.)
    -Hold “Left Shift” + “Left Alt” and press “R” to reset the location back to default (the store).

    250 downloads

       (0 reviews)

    0 comments

    Submitted

  19. FS22_storeDeliveries

    Store Deliveries
    Get the store to deliver your purchases for a fee.

    -Location is set based on the player's position.
    -A delivery charge of 2.5% per item cost is applied to your purchases when using delivery.
    -All deliveries are confirmed by a special sound at the time of purchase.

    Controls

    -Hold "Left Shift" + "Left Alt" to view the marker on the ground which represents the location.
    -Hold "Left Shift" + "Left Alt" and press "S" to set the location. (A sound will play and the marker will flash once.)
    -Hold "Left Shift" + "Left Alt" and press "R" to reset the location back to default (the store).

    219 downloads

       (0 reviews)

    0 comments

    Submitted

  20. FS22noCollisionCamera

    FS22 no Collision Camera not my mod but i brought it into fs19 mod works and has been tested all credits go to the mod creater .
    CREDITS
    credits go to Heady hes the mod creater

    310 downloads

       (0 reviews)

    0 comments

    Submitted

  21. full_stop_mod_v1_0_fs22

    This mod prevents the combine from continuing to operate when its grain tank is full, thereby destroying crops. In addition, the unloading auger extends as soon as the combine stops. After a few seconds, you can continue driving again.
    The harvester stops when you are traveling with or without cruise control.

    Changelog 1.0.0.0:
    – Conversion to Farming Simulator 22;
    – Works with cotton harvesters, as well as pickers of grapes and olives.
    CREDITS
    Average FS22 Enjoyer

    233 downloads

       (0 reviews)

    0 comments

    Submitted

  22. VehicleFruitHud

    VehicleFruit Hud v0.55 Beta
     
    This mod extends/modifies LS22's own VehicleFruit Hud with the following additional information.
    Fill/Fruit Name+TextColor On/Off, Capacity On/Off
    Text Color Colors: yellow,red,green,darkGreen,ls15,white,black,mangenta,orange .... (check _hl.lua)
    Nothing more, nothing less
    In multiplayer and singleplayer play.
    And if you don't like it you should just not load it 🙂

    244 downloads

       (0 reviews)

    0 comments

    Submitted




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