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Maps And Mods Review also letsPlays


Cold Mountain Forestry




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Showing content with the highest reputation since 09/22/2020 in all areas

  1. 8 points

    Version 1.0.0


  2. 2 points

    Version 1.0.0


    with this i have added more weight this helps all around stability increased the load capacity to 2000 liters more torque and somewhat better brakes should work good around the farm for feeding or in the woods for scouting timber
  3. 1 point

    Version 1.8


    Ok guys here is the 'WilWest 16x map". We had a blast making this map and I hope you guys have as much fun on it as we did making it. Special shout out to 'The Collaboration crew who is OTD, Perran Greenaway and myself who have joined in and made this map possible.. Also to our map reviewers and testers. I am going to carry on playing this map on our server but want to let you know that we have another map I have started work on. It has a lot of forestry on it so should be enjoyed for a larger amount of gamers that like forestry. We would like you to watch as this will give you more of a insight into this map. We put this map out to our Facebook group and have possitive feedback from our members and we decided it is time to let you guys have it. It is seasons ready. If this is not to your liking. Delete it. To the rest, Enjoy. Cheers. Cazz64 Facebook group link: https://www.facebook.com/groups/2280994372124357/ Donation Link: paypal.me/cazz64
  4. 1 point

    Version 1.0.0


    CREDIT FOR THIS MOD GOES TO Sleutjes Modding all i did was make this do Water instead of Manure.... WATER ONLY
  5. 1 point

    Version 1.0.0


    with this i have added more weight this helps all around stability increased the steering,took it from 34 to 75 in the xml IT IS VERY FAST WHEN STEERING more power and torque added color options if shes pink you can change it i tried to make this more suitable for logging and loading it should handle better with the buncher head and loading logs but for the farmer it should work better for bales and loading around the farm or in the rock quarry
  6. 1 point

    Version 1.2


    Hey guys. Here is the final release of 'Almosta Farm" This was made for old school or small equipment in mind. 108 small, medium and large fields Field missions Dynamic dirt Seasons Several points of sale Silo Fixed camera on 'The Don' (Thanks to Scott) Global Company installed Annimated gates and doors installed There is only one production nursery for seedlings, You can either plant or sell the seedlings at the shop. It is built into the map. You will have to purchase the land its on first before it will show up in GC menu. Added crops: Carrots, onions, cabbage, red cabbage, tobacco, hops, millet, rye, clover, hemp, mustard, coffe and rice All minor issues have been sorted out. (You will need a fresh start for everything to work as it should I would like to thank Alien Jim for giving me permission to use his MF sheds .If this is not to your liking. Delete it. To the rest, Enjoy. Cheers. Cazz64 Facebook group link: https://www.facebook.com/groups/2280994372124357/ Donation Link: paypal.me/cazz64 Thank you Papa Smurf for chatting with me and helping me figure ouy where I'm going in Farming Simulator world. Cheers. Cazz
  7. 1 point

    Version 1.0.0


    Hey guys, Here is a place able farm shed that Perran and myself have been working on. Doors 2 & 3 slide open behind door 1. If you are in vehicle, it will open automatically. On foot its manual. Has a light switch inside shed. Has snow mask. it’s the American map giants shed with functioning doors. The one in game has doors closed & cant be opened. I took the doors off when I first played FS19. Cheers. Cazz Donation Link: paypal.me/cazz64
  8. 1 point

    Version 1.0.0


    Hi Here is the newest version of the Yogiland changes down under. – added new fruit to beans – New outlets: farm shop and McNugget – Road network now available for purchase (useful for SeasonsMod and Schwadaufnahme) – Tobacco fruit texture fixed – incense unloading particles fixed – Soil texture greenhouse fixed – Various discharge effects extended (including brewery / beer, greenhouse / tomatoes, etc.) – Hofsilo and station lager liquid trigger fixed > Now the field sprayer can be loaded with herbicide etc. > Slurry particles are now displayed – Gold weight doubles – Ground mark Gold melt added – Fixed flickering, u.a. Ground / Vehicle Dealership, Shield / Cigarette Factory, Red Cabbage Plants / Coleslaw Factory, Train Loading – Sow grass with hand tool – Added various floodlight masts in the stable area – Fixed various holes in the grass seed – Fixed the dung heap of the stables so that nothing gets through the walls anymore – fixed collisions, i.a. Railroad crossing at field 4 etc. – Collisions of the Deko trains removed – Unrestricted level crossing between field 17 and station Ost added – Label refinery display corrected – Corrected icon on labels of coleslaw factory – Warehouse capacity increased, production now 10 million, yard and rail warehouse now 100 million each variety – Various unloading particles changed, u.a. Ore, gold ore, gold, tomatoes, limestone etc. – Seeding start fields corrected – pda map centered – Field boundaries corrected
  9. 1 point

    Version 1.0.0


    Hi here is a nother mod that is needed for the LS19_Yogiland_EN_OY 19 map, otherwhise you cant harvest Asparagus on this map.
  10. 1 point

    Version 1.0.0


    FS 19 mod presentation: The Krone EasyCut Spezial custom-built mowers by Schwefer-Modding. Looking for instructions on where to download it? See the end of this post. Ever since I learned about the Silvercut 1500 mowers by the Slovenian manufacturer SIP, I’ve hoped that someone would make something similar for Farming Simulator 19. And now, someone has. Sort of. The modder has replaced the rotors on the Krone Swadro with Krone EasyCut mowers. The result is a trailed mower with a cutting width of 18(!) meters. And it isn’t totally unrealistic, although similar real-world setups I’ve seen, have one front mower in combination with 4 rear mowers. Maybe SIP will become a licensed Farming Simulator brand someday. Until then, I’ll be fine, using the custom-made Krone beast mode mower. Here are the specs: Brand: Krone. Credits: Giants Software, Schwefer-Modding. Category: Mowers. Base price: 125,000. Working speed: 20 kilometers per hour | 12 miles per hour. Working width: 18 meters. Required power: 160 horsepower. Selectable colors: No. Selectable wheels: No. Wheel brands: Trelleborg. Errors: One minor error. ERROR HAS BEEN FIXED Platforms: PC, Mac.
  11. 1 point

    Version 1.0.0


    This is the biggest sprayer on the planet and in the game, now the fastest with the highest capacity. I have big fields, Welker map and Aussie Outback, and I got tired of slowly driving to the fields and having to keep refilling the sprayer. SO- this now will go 99 MPH and hold 60,000 liters, with no additional weight penalty. On the field 60-70 MPH is no problem, depending on terrain. With a 155 foot boom, this thing eats fields- don't bother if you only have small fields. If you are looking for realistic mods, keep looking.. : ). Thanks to the original modder, I just tweaked it to my taste... If anyone is looking for a similar John Deere R4045 sprayer, let me know in comments...
  12. 1 point
    Great Map I found this map to be great lots of fields , Trees, and mines . The map is seasons ready. Global Company Friendly . There are a few Errors but very little. I love the rework on the map. It is a big map but the placement of the Trees mines and fields are just right SO you can work on Fields in one section logging in one section then mining in one section. Nice flat ares in the mining sections so you can set up your mining placeables. Over all the the map is a 9 out of 10. Great work.
  13. 1 point

    Version 1.1.2


    PapaSmurf Modding and Becs Modding present the Case IH Module Express George Edition with extras Case IH Module Express George Edition - Travelling speed 65 kph - working speed 40 kph - Cotton module size up to 2,000,000 ltrs - 20,000 trs - 500,000 ltrs Crops supported: Cotton - Tobacco - Hemp Incomplete modules can be unloaded change log: updated suspension and steering updated brakes on all axles long service intervals Papa Smurf & Becs would like to thank Dixie Angel, SSJ6George, Somerset Gaming for help testing. Nick the Hick discord: https://discord.gg/6xPYyHM Nick The Hick Youtube: https://www.youtube.com/channel/UC7oiCwUnP1fpc1XP7ix9yjA
  14. 1 point

    Version 1.0.0


    Iconik Cotton Addon Pack A pack of all things needed to fully use the Cotton Feature on the Ideal Harvester and Future Harvesters that I do. *Special thanks Papa Smurf for his help with the little things...* see image for details...
  15. 1 point



  16. 1 point
    RULE Punishment No Harassing Members Banned from forums and PM privileges revoked No Spamming the forums Banned from forums No cussing (includes ********* and others) Banned from forums NO NO PRIVATE MODS Banned from SITE NO CHANCES no no PRIVATE MAPS Banned from SITE NO CHANCES ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- Please treat others with respect and kindness and try to help where and when ya can. This is a personal web blog site. The opinions expressed here represent my own and not those of my employer. I make maps, and do a lot of farming equipment and more for this game. Most of my mods/maps are farm related. FS17 has a great platform for building your own world. I also dabble a bit with roleplaying mods as well. The web blog site is intended for sharing all types of mods/maps for the FS17 game, for all types of modders of the game. To safely put a download link up for members of the site to download. All credits are given to the modders as well. This also allows a modders work to not get "lost" on social media and never found to download. It's also easy for a member to find somthing fast, and download for their game. This blog disclaimer is subject to change at any time without notifications. Trademarks & Copyright Many subjects or links are submitted to this blog and posted and those owners retain their initial copyright and or/ trademarks. Please contact us for prompt service about possible infringements. Nominative use, also “nominative fair use”, is a legal doctrine that provides an affirmative defense to trademark infringement as enunciated by the United States Ninth Circuit, by which a person may use the trademark of another as a reference to describe the other product, or to compare it to their own. All other trademarks not owned by PAPASMURFMODDING.US that appear on this site are the property of their respective owners, who may or may not be affiliated with, connected to, or sponsored by PAPASMURFMODDING.US. Modding Credits: Just because you see a mod Posted here does not mean we take Credit for it. We offer many mods for download that we make, edit or just want to share with our viewers. If Myself or any of my fellow modders download a mod and like it. It usually gets posted with proper credits. If you feel Credits were left out, please comment additional credits of the authors. Is your mod on here and it bother you? Email me Directly for a prompt solution. ned2ca@gmail.coBe Nice! This Blog uses SmartCom detection for negative or crude comments and auto-bans IP on 2nd offense. 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This widget may collect your IP address, your web browser User Agent, store and retrieve cookies on your browser, embed additional tracking, and monitor your interaction with the widget, including correlating your Facebook account with whatever action you take within the widget (such as “liking/sharing/recommending” our webpage), if you are logged in to Facebook. For more information about how this data may be used, please see Facebook’s data privacy policy: https://www.facebook.com/about/privacy/update Thanks Papa Smurf Modding! thank you happy farming

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